Work in progress — new work and copy landing daily.
El Can Specter environment art
Project gallery

Selected
work

Environments, game-ready props, programming and concept art produced for studios and marketplaces. Everything shown here was built to ship inside a real-time engine.

Football, futbol, soccer
01

Akron Stadium

Environment
Gramophone, music, assets, hero assets
02

Gramophone

asset
Environment render produced by Hunting Souls
03

Level art

Environments
a
04

Carmen Concept

a
olive tree
05

Olive Tree

foliage
El Can Specter environment art
06

El Can Specter

Environment art
Miami club interior environment for a video game
07

Miami Club

Interior environment
Photogrammetry-scanned palm tree processed as a game-ready asset
08

Palm Tree Scan

High-quality scans
Retro VHS hardware prop rendered in real time
09

VHS

Hard-surface prop
Game-ready prop render by Hunting Souls
10

Prop set

Game-ready assets
Interior scene rendered by Hunting Souls
11

Interior

Environments
Environment study for a game level
12

Environment study

Level design
Level environment render by Hunting Souls
13

Level environment

Environments
Prop study rendered for a real-time engine
14

Prop study

Game-ready assets
Boxwood bushes from a dynamic foliage system
15

Boxwood

Foliage systems
Aerial view of a LiDAR-scanned racing circuit rebuilt in real time by Hunting Souls
16

Motorsport Circuit — Aerial

Motorsport simulation
Pit straight and paddock buildings of a digital-twin racing circuit
17

Motorsport Circuit — Pit Straight

Motorsport simulation
Rear connector detail of a game-ready VHS player prop
18

VHS — Rear Detail

Hard-surface prop
Draped stone sculptures modeled as game-ready organic assets
19

Organic Sculptures

Organic modeling
Red stage curtains produced with realistic cloth simulation
20

Stage Curtains

Cloth simulation
High-quality photogrammetry scans of palm tree trunks
21

Palm Tree Scans

High-quality scans
Jacaranda tree built with a procedural vegetation pipeline
22

Jacaranda Tree

Procedural vegetation
Seamless tree bark tileable material shown on cylinder and sphere
23

Bark Tileables

Tileable materials
Expression sheet for the character Carmen by Hunting Souls
24

Carmen — Expressions

Character concept art
Environment concept art of a farmhouse backyard garden at dusk
25

Backyard Garden Concept

Environment concept art
Final prop concept art of an aged fuse box
26

Fuse Box Concept

Prop concept art
Olive tree vegetation asset rendered in real time by Hunting Souls
27

Olive Tree

Foliage systems
Two game-ready VHS player props rendered side by side
28

VHS — Set

Hard-surface prop
Painted clay vases modeled as game-ready organic props
29

Clay Vases

Organic modeling
Weathered wooden carts modeled as game-ready props
30

Wooden Carts

Organic modeling
Wooden weaving loom with simulated cloth in progress
31

Weaving Loom

Cloth simulation
Red fabric banners with simulated folds and tension
32

Hanging Banners

Cloth simulation
Set of four fabric cushions with simulated wrinkles
33

Cushion Set

Cloth simulation
Cypress trees produced with a procedural vegetation pipeline
34

Cypresses

Procedural vegetation
Grass and flower bed patches built for real-time engines
35

Flower Beds

Procedural vegetation
Character design exploration sheet for Antonio
36

Antonio — Concepts

Character concept art
Value study of an interior layout for environment design
37

Interior Layout Studies

Environment concept art
Track section of a real-time racing circuit digital twin
38

Motorsport Circuit — Track

Motorsport simulation
Front view of a game-ready VHS player prop
39

VHS — Front

Hard-surface prop
Cover shot of the stacked VHS player props
40

VHS — Cover

Hard-surface prop
Aged cloth drapes with simulated folds
41

Cloth Drapes I

Cloth simulation
Two hanging cloth drapes with natural tension
42

Cloth Drapes II

Cloth simulation
Pair of weathered cloth drapes with simulated folds
43

Cloth Drapes III

Cloth simulation
Rope nets simulated as flexible game-ready props
44

Rope Nets

Cloth simulation
Red velvet rope barriers with simulated sag
45

Rope Barriers

Cloth simulation
Close detail of a photogrammetry-scanned olive tree
46

Olive Tree — Detail

High-quality scans
Photogrammetry-scanned date palm with trunk detail
47

Date Palm I

High-quality scans
Scanned date palm variant with fruit clusters
48

Date Palm II

High-quality scans
Palm trunk detail from a photogrammetry scan
49

Date Palm III

High-quality scans
Pair of scanned palm trunks as game-ready assets
50

Date Palm IV

High-quality scans
Two jacaranda trees from the procedural vegetation pipeline
51

Jacaranda Pair

Procedural vegetation
Flowering rose bushes built for real-time engines
52

Rose Bushes

Procedural vegetation
Seamless tree bark tileable material, variant one
53

Bark Tileable I

Tileable materials
Seamless tree bark tileable material, variant two
54

Bark Tileable II

Tileable materials
Seamless tree bark tileable material, variant three
55

Bark Tileable III

Tileable materials
Seamless tree bark tileable material, variant four
56

Bark Tileable IV

Tileable materials
Overview sheet of the tree bark tileable material set
57

Bark Tileables — Set

Tileable materials
Expression sheet for the character Antonio
58

Antonio — Expressions

Character concept art
Final illustration of the characters Carmen and Antonio
59

Carmen & Antonio

Character concept art
Color test sheet for the character Carmen
60

Carmen — Color Tests

Character concept art
Character design exploration sheet for Carmen
61

Carmen — Concepts

Character concept art
Value study of a tool-filled interior layout
62

Interior Study I

Environment concept art
Value study of a rustic kitchen interior layout
63

Interior Study III

Environment concept art
Concept art of a lakeside house at dusk
64

Lakeside House

Environment concept art
Final fuse box prop concept under warm practical light
65

Fuse Box — Lit

Prop concept art
Concept of a dinner table with leftovers on a checkered cloth
66

Table Leftovers

Prop concept art
soccer, videogame, futbol, football
67

Akron Stadium

Something like this
for your game?

Request a quote